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The Games You Want to Play…Part XXXV

Here is a picture of just some of the games to be included in our Spring 2020 board gaming cruiser’s Game Library.

Only 29 of the more than 100 games that will be on the Spring 2020 cruise for your enjoyment are shown here!

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GamingbySea
Published by IG Gaming BySeaJanuary 11

The Games You Want to Play…

Arboretum
I played a fun, quick game at the CLS Game Day when I went by to pick up some games for the cruise…Arboretum. Designed by Dan Cassar and released by Z-Man Games in 2015, it is a set selection and hand management game.

It is a great little travel game with just a deck of cards and brief set of rules that can host 2 to 4 players. Thanks to Tyler for teaching it to me even though he won! Teaching and playing probably took 30 minutes for our two-player game.

Play is straightforward, you have a hand of 7 cards. You draw two cards each round, either from the (faceup) discard pile or the (facedown) draw pile (you can draw one from each or both from one, but there is no digging through the discard pile allowed). You then play one card in front of you and discard one (see the picture). Play goes until the draw pile is empty. You will still have 7 card in your hand at the end of play.

Not only must you play cards out in front of you to be ready to win points at the end of the game (which is done by “connecting” suits of trees), you must retain cards in your hand to keep your opponents from scoring on the cards in front of them (or vice versa). The game’s system to keep you engaged with your opponent is quite simple, but adds some depth.

The card art is very attractive.

Join us for our Spring and Fall 2020 Board Gaming Cruise Vacations and vote to include fun games like this in the game library!

See you on board,

Www.GamingBySea.com

#arboretum #gamingbysea #boardgame #tabletopgame #boardgaming #anthemoftheseas #harmonyoftheseas #royalcaribbean #boardgamecruise #boardgamingcruise

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GamingbySea
Published by IG Gaming BySeaJanuary 9

The Games You Want to Play…

Dune
We had a chance this week to play the remake of Dune. Designed by Bill Eberle, Jack Kittredge, and Peter Olotka and published by Gale Force Nine in 2019, it is a faithful release of the original game system.

We were pleasantly reminded of how advanced its mechanics were for such an early board game. Gameplay is fairly straightforward and, once you have worked through a couple turns, you are able to play off the provided player aids for the most part. The cards, with the odd exception, were very clear.

The components are fine, though not spectacular. The colors for the Spacing Guild and the Emperor are a little too similar and caused confusion a couple times, though we adjusted after a while, and it felt like the special units could have benefited from something “more”. However, the components worked well and, with the above notes, it was very clear what was happening.

The picture follows a rather rough turn that found the Emperor drop an army on top of a force of Fremen, whose leader turmed out to be a traitor, and the Spacing Guild taking the Harkonnen fortress. So, the Tanks were fairly full. This is even after the revival phase in the subsequent turn.

I enjoyed returning to the game after a couple decades and we plan to get it back on the table soon.

Be sure to vote for fun games like this to be included in the Game Libraries for our Spring 2020 and Fall 2020 cruises when you register!

Although our Spring 2020 Group Staterooms may not be available any longer, there are still rooms for you aboard the ship and we would love to have you join us!

See you onboard,

GamingBy Sea

#GamingBySea #boardgame #boardgamingcruise #tabletop #tabletopgame #dune

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GamingbySea
Published by Doug KruegerJanuary 3

There are still rooms you can book on the Anthem of the Seas for Gaming by Sea’s Spring 2020 cruise out of New York. Even though our group staterooms are no longer available, we can still help you book a room and move it into our group.

So, please join us for a great vacation, play some board games, and enjoy a show with us on board the Anthem of the Seas!

Gaming By Sea’s Spring 2020 board gaming cruise vacation leaves New York harbor on March 29 and returns on April 5, 2020.

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gamingbysea.co
 
 
 
GamingbySea
Published by IG Gaming BySeaJanuary 2

The Games You Want to Play…

Ticket To Ride: New York
We managed to get in another holiday game during our travels. This version of Ticket to Ride is a faithful replication of the gameplay of the original standard versions, but offers a smaller, more travel-friendly size and very quick play. Each game only runs about 15 to 20 minutes.

We enjoy Ticket to Ride and this was no different. The best thing about this was the portability and, as we are fans of NYC, the theme worked nicely for us.

As always, you score points for connecting stops and for completing the routes you draw at the beginning (and during) the game. In this instance you are trying to connect routes on Manhattan between the major points of town. Also, there are bonuses for having popular tourist locations as your stops. Due to the small size of the game, they just have you sum everything at the end (using the included scoring pad and pencil).

Be sure to vote for fun games like this one to be included in the Game Libraries of our Spring 2020 and Fall 2020 cruises!

See you onboard,

www.gamingbysea.com

#gamingbysea #boardgame #boardgaming #anthemoftheseas #harmonyoftheseas #boardgamecruise #boardgamingcruise #tabletopgame

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Published by IG Gaming BySeaDecember 31, 2019

The Games You Want to Play…

Pandemic: Rapid Response

We have a couple versions of Pandemic, but Rapid Response is quite different from the standard games. This is a new version released in 2019 and was just added to the Gaming By Sea library over the holidays.

Instead of running the CDC operations globally, you are a team aboard a specially outfitted super plane, delivering supplies to cities in need around the globe (you will recognize the cities from the standard game, though not all are represented).

Another key difference is that your operations are time limited. No more casual strategic conversations over a cup of coffee in the Atlanta CDC command center. Now, you are scrambling to prepare care packages containing food, vaccines, first aid supplies, back-up energy, and water for delivery to infected cities.

You are no longer the glamorous headliners who found the cure and saved the world, but the hard-working folks out on the line making the save actually happen.

We enjoyed the high-speed action, though it took us a couple plays to shift gears from normal Pandemic thinking to this. I can see where some traditional Pandemic gamers might be taken aback by the change in pace, so be sure you are aware of what you are taking on with this game.

Join us to play fun games like this one on our Spring 2020 or Fall 2020 cruises!

See you aboard,

Www.gamingbysea.com

#boardgamingcruise #boardgame #tabletopgame #anthemoftheseas #harmonyoftheseas #boardgamecruise #pandemic #rapidresponse

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GamingbySea
Published by IG Gaming BySeaDecember 28, 2019

Join us for our Spring 2020 board gaming cruise vacation. Register by Monday, 12/30, to grab the last of our group staterooms before they are gone!

See you on board,

Www.gamingbysea.com

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GamingbySea
Published by IG Gaming BySeaDecember 25, 2019

The Games You Want to Play…

No games played this week, but new games for everyone for Christmas! Blank Slate, Pandemic: Rapid Response, and Ticket to Ride: New York.

Looking forward to getting these games on the table and adding them to the Game Library for the cruises.

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GamingbySea
Published by IG Gaming BySeaDecember 21, 2019

The Games You Want to Play…Zombicide: Black Plague

Our friends came down and brought their box o’ Zombicide with them to teach us how to play the Black Plague version of the game, which is set in a medieval fantasy world. The game was designed by Raphaël Guiton, Jean-Baptiste Lullien, and Nicolas Raoult and this version was released by Guillotine Games in 2015. The games come with impressive collections of miniatures and solid components.

Of the six of us, four had never pl

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GamingbySea
Published by IG Gaming BySeaDecember 20, 2019

Have a great vacation, play some board games, and drive bumper cars with us on board the Anthem of the Seas!

Gaming By Sea’s Spring 2020 board gaming cruise vacation leaves New York harbor on March 29 and returns on April 5, 2020.

Visit www.gamingbysea.co. for more information.

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GamingbySea
Published by IG Gaming BySeaDecember 17, 2019

The Games You Want to Play…Founding Fathers

We enjoyed a game of Founding Fathers last week. At first blush, many of you might think that a game about the Constitutional Convention of the United States in 1787 would not be that much fun to play, but that is not the case. Designed by Christian Leonhard and Jason Matthews and published by Jolly Rogers Games in 2010, this game is for 3-5 players. Your goal is to emerge from the Convention as the “true Father of the Constituti

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GamingbySea
Published by IG Gaming BySeaNovember 24, 2019

Gaming By Sea 2021 Scouting Mission!

Anyone up for a late, late night game of Pandemic: Fall of Rome in the Card Room and Library of the Norwegian Encore?

Join us for our Spring 2020 or Fall 2020 Boardgaming Cruise Vacations

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GamingbySea
Published by IG Gaming BySeaNovember 22, 2019

Gaming By Sea 2021 Scouting Mission

About to play a quick game of Tiny Epic Galaxies in the District Brewhouse aboard the new Norwegian Encore!

Join us for one of our upcoming 2020 cruises: www.gamingbysea.com

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The Games You Want to Play…Part XXXIV

Arboretum
I played a fun, quick game at the CLS Game Day when I went by to pick up some games for the cruise…Arboretum. Designed by Dan Cassar and released by Z-Man Games in 2015, it is a set selection and hand management game.

It is a great little travel game with just a deck of cards and brief set of rules that can host 2 to 4 players. Thanks to Tyler for teaching it to me even though he won! Teaching and playing probably took 30 minutes for our two-player game.

Play is straightforward, you have a hand of 7 cards. You draw two cards each round, either from the (faceup) discard pile or the (facedown) draw pile (you can draw one from each or both from one, but there is no digging through the discard pile allowed). You then play one card in front of you and discard one (see the picture). Play goes until the draw pile is empty. You will still have 7 card in your hand at the end of play.

Not only must you play cards out in front of you to be ready to win points at the end of the game (which is done by “connecting” suits of trees), you must retain cards in your hand to keep your opponents from scoring on the cards in front of them (or vice versa). The game’s system to keep you engaged with your opponent is quite simple, but adds some depth.

The card art is very attractive.

Join us for our Spring and Fall 2020 Board Gaming Cruise Vacations and vote to include fun games like this in the game library!

See you on board,

Www.GamingBySea.com

#arboretum #gamingbysea #boardgame #tabletopgame #boardgaming #anthemoftheseas #harmonyoftheseas #royalcaribbean #boardgamecruise #boardgamingcruise

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The Games You Want to Play…Part XXXIII

Dune
We had a chance this week to play the remake of Dune. Designed by Bill Eberle, Jack Kittredge, and Peter Olotka and published by Gale Force Nine in 2019, it is a faithful release of the original game system.

We were pleasantly reminded of how advanced its mechanics were for such an early board game. Gameplay is fairly straightforward and, once you have worked through a couple turns, you are able to play off the provided player aids for the most part. The cards, with the odd exception, were very clear.

The components are fine, though not spectacular. The colors for the Spacing Guild and the Emperor are a little too similar and caused confusion a couple times, though we adjusted after a while, and it felt like the special units could have benefited from something “more”. However, the components worked well and, with the above notes, it was very clear what was happening.

The picture follows a rather rough turn that found the Emperor drop an army on top of a force of Fremen, whose leader turmed out to be a traitor, and the Spacing Guild taking the Harkonnen fortress. So, the Tanks were fairly full. This is even after the revival phase in the subsequent turn.

I enjoyed returning to the game after a couple decades and we plan to get it back on the table soon.

Be sure to vote for fun games like this to be included in the Game Libraries for our Spring 2020 and Fall 2020 cruises when you register!

Although our Spring 2020 Group Staterooms may not be available any longer, there are still rooms for you aboard the ship and we would love to have you join us!

See you onboard,

GamingBy Sea

#GamingBySea #boardgame #boardgamingcruise #tabletop #tabletopgame #dune

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The Games You Want to Play…Part XXX

The Games You Want to Play…

No games played this week, but new games for everyone for Christmas! Blank Slate, Pandemic: Rapid Response, and Ticket to Ride: New York.

Looking forward to getting these games on the table and adding them to the Game Library for the cruises.

Be sure to check out our Spring 2020 and Fall 2020 cruises – there is still room to join us for our Spring vacation!

See you onboard,

Gaming By Sea

#boardgamingcruise #boardgames #boardgame #tabletopgames #gamingbysea #tickettoride #blankspace #pandemic #tabletop

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The Games You Want to Play…Part XXIX

Zombicide: Black Plague

Our friends came down and brought their box o’ Zombicide with them to teach us how to play the Black Plague version of the game, which is set in a medieval fantasy world. The game was designed by Raphaël Guiton, Jean-Baptiste Lullien, and Nicolas Raoult and this version was released by Guillotine Games in 2015. The games come with impressive collections of miniatures and solid components.

Of the six of us, four had never played before, so there was a brief learning curve. The game is fairly straight forward, though, and we quickly had the basics down. Our friends explained that it is more fun to roleplay rather than just “play”.

In this version, you are a group of adventurers (magician, dwarf, elf, paladin, thief, etc.) looking to survive a zombie horde unleashed by the Necromancers. We moved through the village kicking open doors, clearing buildings, and searching for supplies, weapons, spells, and more, while seeking clues to defeating the Necromancers. In the meantime, more zombies are spawning throughout the village.

As we killed zombies, our characters’ experience increased. However, once any single character crosses an experience threshold to gain skills, the monster count generated for every future spawn card increases. If not careful, only one or two characters will be ready to face a growing horde.

Also, as the horde increases, it becomes even more important for the group to work together. Zombies hit automatically, so you need enough characters to survive a wave and hit back.

Publisher: https://www.zombicide.com/en/black-plague/

We still have seats available at the game tables in our private gaming area, so be sure to join us for a great vacation and lots of board gaming fun. Vote for fun games like this one to be in the game library.

See you onboard,

Gaming By Sea
www.gamingbysea.com

#gamingbysea #anthemoftheseas #royalcaribbean #boardgame #boardgames #BoardgamingCruise #gamingcruise #boardgaming #zombicide

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The Games You Want to Play…Part XXVIII

Founding Fathers

We enjoyed a game of Founding Fathers last week. At first blush, many of you might think that a game about the Constitutional Convention of the United States in 1787 would not be that much fun to play, but that is not the case. Designed by Christian Leonhard and Jason Matthews and published by Jolly Rogers Games in 2010, this game is for 3-5 players. Your goal is to emerge from the Convention as the “true Father of the Constitution due to your outstanding contributions to the final document.”

Each of the cards is a delegate to the Constitutional Convention and each delegate has a special ability. The board is a representation of the Pennsylvania State House (Independence Hall) and is divided into three main areas to score points: the Assembly Room (with a Nay side and Yea side), the Committee Room, and the Debate Floor. There are four factions competing to influence the Constitution: Small States, Large States, Federalists, and Anti-Federalists.


You build a hand of delegates and play one (sometimes more) delegates each round. You also want to build influence (via special abilities on cards), which lets you place more votes (Yea or Nay) in the Assembly Room, add more influence in the Committee Room, or debate on behalf of more factions.

The delegates can vote for articles of the Constitution, debate in favor of a faction’s position, or influence articles in the Committee Room. The votes of the delegates in the Assembly Room are done by state. Some of the ways to gain points include being on the winning side of a vote on an article, having the most influence in the Committee Room, or using some of the special abilities on the cards. Also, at the end of the game, you may earn bonus points for the debates you won.

Be sure to vote for fun games like this when you register for the cruise. We still have rooms available, so reserve one now to secure your spot!


See you onboard,

Gaming By Sea
www.gamingbysea.com

Publisher:
http://jollyrogergames.com/game/founding-fathers/

#gamingbysea #boardgamingcruise #boardgamecruise #boardgame #foundingfathers #constitutionalconvention #jollyrogersgames

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The Games You Want to Play…Part XXVII

Galaxy Trucker
I mentioned in the discussion of another game that we had played Galaxy Trucker one week, but that since it was so well known I would skip its review and catch it later. This is that time. We played another game of GT this past week and I thought I might share about it for those not familiar with the game.

Galaxy Trucker was designed by well-known game designer Vlaada Chvatil and released by Czech Games Edition in 2007. It is for 2-4 players and is an easy game to learn and start playing. They have released close to a dozen expansions over the years.

This is a popular, light-hearted, space-themed game in which you race to build your spacecraft from spare parts and then race through the galaxy dodging meteors, pirates, and other dangers to pick-up cargo from planets, discover abandoned space stations, and finish ahead of the others with the most pristine space ship.

The basic game is played in three rounds. Each turn starts with a template for a space ship and a single crew space in the middle of the ship. A huge number of squares, blank on one side and with the part for your ship on the other, lay face down between you and your opponents.

You begin flipping counters to discover crew quarters, alien life support systems, lasers (single and double), energy storage (to power your double engines and lasers), cargo bins (standard and red – for dangerous cargo), shield generators, engines (single and double), and structural support grids and build your space ship out from the center. Each counter has connectors (one of three kinds) that must attach to the other parts of the ship with a matching connector.

Once the race to build the ship is complete (the faster you finish, the better your pole position), you move on to the race. Being in the lead at the end of each round leads to bonus points, but it can offer dangers and advantages throughout the race. You could be the first to discover planets offering cargo to transport (and get first pick on the most valuable items) or you could be the first to encounter pirates.

The choices you made during the scramble to build your ship really start to impact you as you run out of cargo space, or you do not have enough lasers to defeat the pirates, or your crew quarters start to be destroyed.

What you discover as you race around the galaxy each round is determined by the round you are playing and the deck of cards drawn for that round (each round has its own set of cards, but older cards can appear in the later rounds). In open space, your engines can drive you into the lead.

However, pausing at a planet to collect cargo or stopping at an abandoned space station can delay your progress (or required the use of crew members). Finally, as you encounter pirates and meteors, you can find your ship eroding around or (in one case for me) your ship could be torn in half and you must decide which part pushes on in the race!

The decisions you make in the design phase have a real impact during the game. You can slow your construction to take a peek at some of the cards in the race deck for the round to get a better idea of what you will be facing. Regardless, every trade-off comes with a price.

Double lasers and engines require extra energy and, if you use too much energy early in a round, you may run short at critical times. Shield generators and lasers can protect against meteors, but lasers facing to the side to stop meteors approaching your flanks only count for half as much when facing pirates. Aliens can boost your engines and lasers, but require additional life support (and more room).

I must say that I have joined the ranks of Galaxy Trucker fans and appreciate this game as a quick, fun option to just sit down and play for a fun break.

Be sure to vote for fun games like this one to include on the cruise!

Remember, Royal Caribbean will be ending our group rates and $50 OBC in November for our Spring 2020 cruise out of New York. Room prices will go to market after that. So, do not miss our group rates and join us for a fun board gaming cruise vacation! If you miss the group rates, don’t worry. You will be welcome and we can still find you a space on the ship.

See you onboard,

Gaming By Sea
www.gamingbysea.com

#boardgamingcruise #GalaxyTrucker #spacegame #buildaship #boardgaming #gamingbysea #gamingbyseacruises #gamingcruise

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The Games You Want to Play…Part XXVI

Revolution
We played two fun, quick games this week – Revolution and Galaxy Trucker. I feel like more gamers are familiar with Galaxy Trucker (although I had not played it before, I have heard of it for some time), so I thought I might give you some more details on Revolution.

Revolution was designed by Philip duBarry and released by Steve Jackson Games in 2009. It comes with two expansions, “The Palace” and “Anarchy”, but we did not play with either of those.

Revolution is a 3- to 4-player secret bid game in which you are trying to convince various leaders and citizens in a colonial-era city to support your faction through force, blackmail, and bribery. Each leader controlled gives you a combination of benefits (sometimes just one). The benefits include influence in various important buildings and areas of the city (control of which at the end of the game provide you status), additional bidding tokens (a fist for force, a black envelope for blackmail, and gold coins for, well, gold coins), status (essentially victory points), and some special abilities (i.e. the ability to replace someone influence over a building with your own). Some leaders are not susceptible to certain types of bidding tokens.

The game comes with a city map, a handy card showing the various leaders (including which tokens work on them and the benefits of controlling that person), a screen to hide your bids, the various bid tokens, and wooden cubes to show your influence in various buildings.

Game play is simple. Each round you secretly bid for control of each leader using the tokens you have available (you either win them during the previous round or you are given gold coins to bring your total tokens to at least five – you may have more if you earned them), all players reveal their bids, then you go through each leader determining who won each bid. Force beats blackmail, blackmail beats gold, and more gold beats less gold. A tied result (or no bid by any player) means no one controls the leader and you move to the next leader.

As the bid for each leader is won, the winning player takes the available actions, earns status, and/or collects tokens associated with the leader. At the end of the round, if you have fewer than five bid tokens (force, blackmail, or gold), you take more gold to bring you to five.

Once all of the influence spaces in every building are filled, the game will end. Throughout the game, players may have collected status by winning bids to control certain leaders, but building control is where you generally see the biggest jumps in score.

There were generally two strategies in play during our game this time. Two of us were focused on controlling the most buildings and the third was focused, almost entirely, on earning status through winning bids. The status player almost won the game, but lost by just a couple points at the end. It certainly seems like that could be a viable strategy, but the player will need to win influence over one or two of the buildings.

This was an entertaining game that was a quick setup and easy to learn. We enjoyed playing and will certainly come back to it.

We will have a number of light, quick games like this on the cruise, but be sure to vote for it if you want to see this one in the Library!

See you onboard,

Gaming By Sea
www.gamingbysea.com

Publisher: http://www.sjgames.com/revolution/

#boardgamingcruise #revolution #secretbidgame #boardgaming #stevejacksongames #gamingbysea #gamingbyseacruises #gamingcruise

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The Games You Want to Play…Part XXV

Medieval – Part 2

A few months ago we had a chance to play the original Medieval that has been around for over a decade. Medieval was designed by Richard H. Berg (the well-known game designer who just passed away) and released by GMT in 2003.

After the game, we discussed how much we liked it, but thought there were a few things that could be done differently. We quickly discovered that there had been a new edition released on Kickstarter by HGN Games in 2018 that was now available on the open market (see a link to the webpage below). The original version was for 3-5 players, but the new version is for 1-6 players.

Well, one of our enterprising friends quickly hunted down a copy of the new edition and we had a chance to play it this past week. The new edition has essentially addressed every issue we had with the game – from design to game play.

The most noticeable change is the map. In the original, you used cards to build the map and certain areas were left blank – to be filled later as you drew cards. The concept was very neat, but it could become difficult to keep everything aligned, since they were simply playing cards.

Other physical changes include upgraded counters, markers, coins, and cards. They also included new player-aid cards. The rules have been streamlined and the issues have been corrected. It is the same game, but in a more modern package and with over 10 years of play testing being put to good use.

The new edition comes with a very nice, hard-mounted map board. Instead of adding new cards to build the map as you draw them, you remove very nice cardboard cards that are covering portions of the map based on the cards you draw. From a quality standpoint, this is quite a step up. The same cardboard cards can be flipped and used to cover areas overrun by the Mongols. I actually liked the build-a-map approach and would have liked to have seen them use that with the nicer cardboard cards – a minor quibble and the system they came up with works just fine.

The following is essentially a recap of the original post with some minor changes to reflect the new edition…

In 13th Century Europe, North Africa, and Asia Minor, you are leading and building alliances (“cabals”) of major and minor powers of the age to form the most powerful group of nations. From France, England, and Spain in the west to the Russians, Ayyubids, and Seljuks in the east, you work to expand through conquest and a variety of special card plays. Those special card plays include: spying, assassinations, heresy, disasters, and the Pope (excommunication and calling crusades are just a couple of his powers).

Later, during turns, players may choose to draw a map card randomly and then remove the card covering the map board, which opens new areas to expansion. While those areas are covered, it is not possible to move through the gaps.

This can have some important strategic implications, so there is real value to some players to not see the map completed immediately – it can protect a flank or keep an enemy from collecting the gold in one of their powers’ provinces. Map card draw is random, so you could be helping another player with your draws, though you are trying to fill your own area (spies can let you take a look at the next map card, though).

Another neat twist for this time period is the Mongols! As we gamers know, the eastern powers can often have a safe border in Europe/Med-focused games of all time periods, but not in this game and age. The Mongols can appear after a certain number of their cards are drawn (which are shuffled in with the deck) and they can begin their march westward.They are tough, but not unbeatable. In the game this past week, the Mongols were stopped again and again by the eastern powers, barely making it on the board before the end of the game.

Conquest of neighboring provinces is abstract and comes across in game play as a combination of combat and politics, heavily influenced by the wealth of the competing alliances (though each individual power may add/subtract land and/or sea modifiers to their die rolls based on the nation and its leader). Hiding your total money (which we interpreted in the original game as being allowed by the rules) can add another variable to game play. The new edition provides little coin purses to make this much easier to manage, confirming our original thoughts.

A player is limited to two conquests per turn and a power of the player is limited to one of those attacks. Also, if a player chooses to collect income, they cannot play action cards or attack. It is a constant balancing act to ensure you have enough money, but do not miss opportunities.

The final Mongol card signals that the end of the game is upon you. The goal is to control provinces with the highest total value in money (“florins”).

We all really enjoyed this game. We found the approach to the map and “combat” system to be quite satisfying and felt that, despite the abstract approach, it felt like we were building alliances of powers. The cards added a nice, historical twist to the game and the shadow of the Mongol Horde to the east added to the game’s balance.

As a note, the attached photos are from the new edition.

Be sure to vote to include this game on the cruise!

See you onboard,

www.gamingbysea.com

Publsher – New Addition: https://www.hgngames.com/get-medieval

#boardgamingcruise #medieval #medievalboardgame #boardgaming #historicalgame #cardgame #gamingbysea #gamingbyseacruises #hgngames

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The Games You Want to Play – Part XXII…

Ancients Civilizations of the Inner Sea – Part 2

We started a second game of ACoIS (see the TGYW2P – Part XX for an introduction to the game) this past week and finished it! Apparently, there are some game mechanics via the cards that can allow for early resolutions of the game, which will impact some play styles.

One of those play styles is driven by the number of mandatory Event Cards that unleash barbarian hordes upon civilizations or large-scale civil wars. Determining from which board edge the hordes arrive is done by the civilization with the lowest Victory Point total. So, after the first play, we had seen that there could be some value to holding back in last place and knocking down the leaders, while slowly building your base. That gave us some concerns about long-term re-playability, if each game became a race to stay in last place until the end.

However, that strategy becomes a little riskier with these cards that can cause the game to end earlier, since you could find yourself so far out of position that there is not enough time to climb back into the race. Also, the stacking limits do put some limitations on how many times a single civilization can be hit during one turn with the invasions (these first two games saw the invasion cards hitting in clusters, which can be a bit overwhelming).

Lastly, we discovered that a little game experience goes a long way in being able to fend off these invasions. A prepared civilization will be able to apply its talents (money in the game that, in this instance, allows you to buy what are essentially mercenaries to absorb losses during a competition) and armies (adding additional discs to an area) to beat back many of these invasions and avoid a total disruption of its plans. Most invasions, though, will slow the civilizations ability to score Victory Points, since these are earned from cities and losses may knock those down to settlements.

We also learned about the importance of balancing between settlements (two-high disc stacks that allow you to move more discs from your supply to be deployed) and cities (three-high disc stacks that earn you Victory Points). You also “earn” a disc for every two shallow sea areas you control. As in most games, racking up the Victory Points makes you a bit of a target and your fellow players have some real tools to bring you back down to earth. Also, too heavy a focus on cities and the associated Victory Points slows your ability to grow and reduces the discs you have available to face invasions. However, too many settlements keep you from scoring and quickly empty your supply of discs, leaving you able to react to invasions (from your neighbors, not just barbarians).

Wonders are great, but they reduce the supply of discs (many call for you to place discs on the Wonder card, removing them from your supply), thereby reducing your ability to expand or respond to invasions (though some Wonders help during the competition phase and some help with expansion, but may be limited to only one play per turn).

This was a good game and we are looking forward to more plays soon. We still found turn order to be very important (NOTE: There is a Wonder that lets you switch order with another player!) The one thing we have not seen much of yet, due to both our games being relatively short, is a real war between two civilizations. There has been some skirmishing on the edges and a lot of covert warfare (card play), but not a real battle for control. The limitation on the supply of discs may keep that from being a major element in the game, but we will see how that plays out once we have a longer session.

Do not forget that you must be willing to take a beating when playing this game, since there are a lot of cards being played every turn and most of them do something bad to another civilization! And, even if your fellow players are not after you specifically, those mandatory event cards are out there and the lowest-VP player is not playing them on his board edge!

Be sure to vote for this game for the cruise!

Publisher: https://www.gmtgames.com/p-624-ancient-civilizations-of-the…

 

See you onboard,

www.gamingbysea.com

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